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What is NFS Rivals?
With the genre of arcade racers thinning out each year, the NFS name continues to carry the banner onward. Favoring thrills and nitro-boosts over simulation, and the open road over the track, NFS R takes that thinking onto next-gen consoles.
You won’t find ample engine customizations screens here, but you will get to enjoy some slick, easy-to-pick-up controls and one of the most populated environments you’ll ever see in a racing game--a good thing, considering it features an expansive open world. Taking place in the California Coast-inspired county of Redview, Rivals has dozens of events, races, and rivals (NFSs name for other lawless racers) scattered across its stunning landscape. This all works to its advantage; I enjoyed always having something different to see and do each time I got behind the wheel.
Unless you explicitly tell the game to keep you offline or connect to a private game, the first thing Rivals does upon firing it up is connect you to as many as five other players, all of whom will be driving around the same world that you are. If you find that they're boring or bad people, you can ditch that game in search of another. But by default, the game is one big online game with career progressions that can benefit from working together... or opposing one another. The game has two separate career paths that you can swap between any time you're not on the road. The racer career gives you races and events where you get away from the cops. The cop career has you busting racers and completing time trials. Each progression works a little differently, too. Racers build multipliers and earn "speed points" while they're out on the road. The longer you stay out, the more you can earn. But if you get busted or wrecked by the cops, you lose all of those unbanked points, making the entire game focus on the risk of losing it all in a flash versus the reward of eking out a few more points. Cops don't lose points--they take points away from the racers they bust. Cops don't have to pay for cars, but they also can't upgrade any of their cars' performance.
As far as progression through the career goes, the speed lists is it. Once you’ve completed nine or ten chapters of speed lists, you’ve unlocked every car. You can keep playing to unlock ‘elite’ upgrades, but I wasn’t particularly compelled to. Because the computer opponents scale with what car you have, you can complete the entire game with the first car if you really wanted. Which I like because if you really happen to like one of the starter cars, you can essentially beat the game with it if you upgrade its performance.
What’s next for NFS we couldn’t guess and Rivals doesn’t really give any hint, with its focus on refining what already exists rather than expanding it. But whatever direction the franchise goes in Ghost can be confident that they’ve already created a highly satisfying capstone to the current generation of the series.