Do you love playing NFS Rivals? I sure do! Do you want to unlock new rides, tracks etc? I do, but sometimes it's hard because the game can be quite difficult and doing the same race over and over again is frustrating. If you are like me and want to progress faster in the game then this is the solution! I present:
Watch How It Works
Features |
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Infinite vehicle health |
No nitro for opponents |
Fast accelerate |
Never busted |
Increase speed |
Infinite weapons |
And much, MUCH more.. |
About The Game
NFS is what I like to call EA’s most well known “hot-potato” franchise. Every few years it jumps to a new developer--from EA’s own Black Box, to former Burnout developer Criterion Games, to a short stint with Slightly Mad Studios. Ghost Games, the latest inheritors of the NFS series, may not have reinvented the wheel while making this year’s white-knuckle racer, but it has equipped NFS: Rivals with all the right parts to make it a serviceable--and enjoyable--game.
NFS Rivals is an open-world racer. Not surprising really, as it's been a long time since this franchise was about out-and-out circuit racing, but also because a significant number of Criterion staff have been exported to southern Sweden to carry on their good work. And in Craig Sullivan, Ghost has (or technically, is borrowing) a man who was lead designer on Burnout Paradise - arguably the game that launched the open-world racing genre as a whole.
The gameplay revolves around playing as either a cop or a racer, and ticking off the relevant tasks to complete your current mission, whether that's winning races and avoiding cops, or taking down reckless teenage speed junkies. Essentially what we're talking about is a mixture of Need for Speed Most Wanted and NFS Hot Pursuit, with a few new bells and whistles.
Playing as a Cop is less electrifying but more satisfying. Nailing a racer after a particularly long chase makes you feel awfully smug. Even better is completing a "Hot Pursuit" mission, which involves taking down several Racers at once before they can complete their race. Aiding you in this quest for vehicular justice is your pursuit tech, deployable weaponry that ranges from the aforementioned spike traps to an EMP that temporarily makes a Racer lose control of their car. But Racers have their own arsenal too, including the best Pursuit Tech in the game, a "Shockwave" that sends cops and racers alike slamming into nearby obstacles.
This bleeds into a more general issue with NFS: Rivals, the fun is weighted just a little too much in favour of the Racers. Cops can't upgrade their vehicles. They drive what they're given, and a few of the challenges are a bit dull, in particular "Rapid Response" which is essentially a Time Trial where you aren't allowed to hit anything. This is logical, of course, but this is also a game where all the cars have a nitrous button and are brimming with on-board weaponry, so that isn't much of an argument.
As a racer, your points are always on the line--if you get busted by the cops before you cash-in at one of the many safe houses scattered across Redview, you’ll lose everything you’ve (illegally) earned. And remember: Pursuits can happen anytime, anywhere. If you’re not ready, Redview’s RCPD will get the best of you. While playing as the police, you won't have to worry about losing points you've already gained--but miss that big bust, and your income will take a hit. It's just a shame speed points aren't quite as valuable as they initially seem, though, as I rarely felt the need to upgrade to a new car when I could just as easily achieve gold ratings by using an upgraded version of the introductory auto.
The online experiences may be underwhelming or downright frustrating for some, but that’s not enough to overshadow the strong precedent Ghost Games has set for the next generation of online racers.
NFS Rivals is an open-world racer. Not surprising really, as it's been a long time since this franchise was about out-and-out circuit racing, but also because a significant number of Criterion staff have been exported to southern Sweden to carry on their good work. And in Craig Sullivan, Ghost has (or technically, is borrowing) a man who was lead designer on Burnout Paradise - arguably the game that launched the open-world racing genre as a whole.
The gameplay revolves around playing as either a cop or a racer, and ticking off the relevant tasks to complete your current mission, whether that's winning races and avoiding cops, or taking down reckless teenage speed junkies. Essentially what we're talking about is a mixture of Need for Speed Most Wanted and NFS Hot Pursuit, with a few new bells and whistles.
Playing as a Cop is less electrifying but more satisfying. Nailing a racer after a particularly long chase makes you feel awfully smug. Even better is completing a "Hot Pursuit" mission, which involves taking down several Racers at once before they can complete their race. Aiding you in this quest for vehicular justice is your pursuit tech, deployable weaponry that ranges from the aforementioned spike traps to an EMP that temporarily makes a Racer lose control of their car. But Racers have their own arsenal too, including the best Pursuit Tech in the game, a "Shockwave" that sends cops and racers alike slamming into nearby obstacles.
This bleeds into a more general issue with NFS: Rivals, the fun is weighted just a little too much in favour of the Racers. Cops can't upgrade their vehicles. They drive what they're given, and a few of the challenges are a bit dull, in particular "Rapid Response" which is essentially a Time Trial where you aren't allowed to hit anything. This is logical, of course, but this is also a game where all the cars have a nitrous button and are brimming with on-board weaponry, so that isn't much of an argument.
As a racer, your points are always on the line--if you get busted by the cops before you cash-in at one of the many safe houses scattered across Redview, you’ll lose everything you’ve (illegally) earned. And remember: Pursuits can happen anytime, anywhere. If you’re not ready, Redview’s RCPD will get the best of you. While playing as the police, you won't have to worry about losing points you've already gained--but miss that big bust, and your income will take a hit. It's just a shame speed points aren't quite as valuable as they initially seem, though, as I rarely felt the need to upgrade to a new car when I could just as easily achieve gold ratings by using an upgraded version of the introductory auto.
The online experiences may be underwhelming or downright frustrating for some, but that’s not enough to overshadow the strong precedent Ghost Games has set for the next generation of online racers.